cruft for the world.

February 2, 2007

Superflat Single #54 / Tachikoma

If you compare the earliest Tachikoma tracks (from 2003 --- I consider the first album to be "transients and artifacts") to the ones from now, there's one key difference, that I've noticed, anyway. The drums.

The original drum programming uses many sounds like clicks and errors, which loop in a sort of minimalistic way, and sound quite thin since they're so short. Also, there're a lot of high-pitched microsound-like tones. I was cutting my own clicks at the time and building my own drum libraries. I'd also incorporate samples from old, silly-sounding drum machines like the Korg MiniPops.

But now I've found that my drums sound far more like gameboy tones. For most of them, they don't actually come from my gameboy, but from Casio drum machines or Commodore64 samples, and are bit-reduced by distortion modules to give them an early NES-like flavor. A key element to the Tachikoma sound is a tempo-synched, random LFO modulating the sample rate (or sometimes the bit rate) of that distortion model.

Classic example: this track. Actually, I guess by noticing it and naming it as something I do, I should really change it. And anyway, this track's about more than just sampling a gameboy; it's about living inside a gameboy made of clear amber. And that's where I do live.

Listen to blipsandifs054.mp3 - 5 MB

3 comments:

Ingo said...

cool track, i like it.

Stabbington McChopper said...

thanks ingo.... just when I think no one's listening... you always appear! hahaha.

Anonymous said...

Hey I'm listening too tachi....
'Tis indeed a very nice track.

JohnShima.